• §126.7. Technology Applications, Grades 3-5, Beginning with School Year 2012-2013.

     

    (a) Introduction.

    (1) The technology applications curriculum has six strands based on the National

    Educational Technology Standards for Students (NETS•S) and performance indicators

    developed by the International Society for Technology in Education (ISTE): creativity

    and innovation; communication and collaboration; research and information fluency;

    critical thinking, problem solving, and decision making; digital citizenship; and

    technology operations and concepts.

     

    (2) Through the study of the six strands in technology applications, students use creative

    thinking and innovative processes to construct knowledge and develop products. Students

    communicate and collaborate both locally and globally to reinforce and promote learning.

    Research and information fluency includes the acquisition and evaluation of digital

    content. Students develop critical-thinking, problem-solving, and decision-making skills

    by collecting, analyzing, and reporting digital information. Students practice digital

    citizenship by behaving responsibly while using technology tools and resources. Through

    the study of technology operations and concepts, students learn technology related terms,

    concepts, and data input strategies.

     

    (3) Statements that contain the word "including" reference content that must be

    mastered, while those containing the phrase "such as" are intended as possible illustrative

    examples.

    (b) Knowledge and skills.

     

    (1) Creativity and innovation. The student uses creative thinking and innovative

    processes to construct knowledge and develop digital products. The student is expected

    to:

    (A) create original products using a variety of resources;

    (B) analyze trends and forecast possibilities, developing steps for the creation of

    an innovative process or product; and

    (C) use virtual environments to explore systems and issues.

     

    (2) Communication and collaboration. The student collaborates and communicates both

    locally and globally using digital tools and resources to reinforce and promote learning.

    The student is expected to:

    (A) draft, edit, and publish products in different media individually and

    collaboratively;

    (B) use font attributes, color, white space, and graphics to ensure that products

    are appropriate for multiple communication media, including monitor display,

    web, and print;

    (C) collaborate effectively through personal learning communities and social

    environments;

    (D) select and use appropriate collaboration tools;

    (E) evaluate the product for relevance to the assignment or task; and

    (F) perform basic software application functions, including opening applications

    and creating, modifying, printing, and saving files.

     

    (3) Research and information fluency. The student acquires and evaluates digital content.

    The student is expected to:

    (A) use various search strategies such as keyword(s); the Boolean identifiers and,

    or, and not; and other strategies appropriate to specific search engines;

    (B) collect and organize information from a variety of formats, including text,

    audio, video, and graphics;

    (C) validate and evaluate the relevance and appropriateness of information; and

    (D) acquire information appropriate to specific tasks.

     

    (4) Critical thinking, problem solving, and decision making. The student researches and

    evaluates projects using digital tools and resources. The student is expected to:

    (A) identify information regarding a problem and explain the steps toward the

    solution;

    (B) collect, analyze, and represent data to solve problems using tools such as

    word processing, databases, spreadsheets, graphic organizers, charts, multimedia,

    simulations, models, and programming languages;

    (C) evaluate student-created products through self and peer review for relevance

    to the assignment or task; and

    (D) evaluate technology tools applicable for solving problems.

     

    (5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior

    while using digital tools and resources. The student is expected to:

    (A) adhere to acceptable use policies reflecting positive social behavior in the

    digital environment;

    (B) respect the intellectual property of others;

    (C) abide by copyright law and the Fair Use Guidelines for Educational

    Multimedia;

    (D) protect and honor the individual privacy of oneself and others;

    (E) follow the rules of digital etiquette;

    (F) practice safe, legal, and responsible use of information and technology; and

    (G) comply with fair use guidelines and digital safety rules.

    (6) Technology operations and concepts. The student demonstrates knowledge and

    appropriate use of technology systems, concepts, and operations. The student is expected

    to:

    (A) demonstrate an understanding of technology concepts, including terminology

    for the use of operating systems, network systems, virtual systems, and learning

    systems appropriate for Grades 3-5 learning;

    (B) manipulate files using appropriate naming conventions; file management,

    including folder structures and tagging; and file conversions;

    (C) navigate systems and applications accessing peripherals both locally and

    remotely;

    (D) troubleshoot minor technical problems with hardware and software using

    available resources such as online help and knowledge bases; and

    (E) use proper touch keyboarding techniques and ergonomic strategies such as

    correct hand and body positions and smooth and rhythmic keystrokes.

     

    Source: The provisions of this §126.7 adopted to be effective September 26, 2011, 36 TexReg

    6263.

     

    Source:

    http://ritter.tea.state.tx.us/rules/tac/chapter126/index.html

     

Last Modified on February 20, 2020