• §126.6. Technology Applications, Kindergarten-Grade 2, Beginning with School Year 2012 - 2013.

     

    (a) Introduction.

    (1) The technology applications curriculum has six strands based on the National

    Educational Technology Standards for Students (NETS•S) and performance indicators

    developed by the International Society for Technology in Education (ISTE): creativity

    and innovation; communication and collaboration; research and information fluency;

    critical thinking, problem solving, and decision making; digital citizenship; and

    technology operations and concepts.

     

    (2) Through the study of the six strands in technology applications, students use creative thinking and innovative processes to construct knowledge and develop products. Students

    communicate and collaborate both locally and globally to reinforce and promote learning.

    Research and information fluency includes the acquisition and evaluation of digital

    content. Students develop critical-thinking, problem-solving, and decision-making skills

    by collecting, analyzing, and reporting digital information. Students practice digital

    citizenship by behaving responsibly while using technology tools and resources. Through

    the study of technology operations and concepts, students learn technology related terms,

    concepts, and data input strategies.

     

    (3) Statements that contain the word "including" reference content that must be

    mastered, while those containing the phrase "such as" are intended as possible illustrative

    examples.

    (b) Knowledge and skills.

    (1) Creativity and innovation. The student uses creative thinking and innovative

    processes to construct knowledge and develop digital products. The student is expected

    to:

    (A) apply prior knowledge to develop new ideas, products, and processes;

    (B) create original products using a variety of resources;

    (C) explore virtual environments, simulations, models, and programming

    languages to enhance learning;

    (D) create and execute steps to accomplish a task; and

    (E) evaluate and modify steps to accomplish a task.

     

    (2) Communication and collaboration. The student collaborates and communicates both

    locally and globally using digital tools and resources to reinforce and promote learning.

    The student is expected to:

    (A) use communication tools that allow for anytime, anywhere access to interact,

    collaborate, or publish with peers locally and globally;

    (B) participate in digital environments to develop cultural understanding by

    interacting with learners of multiple cultures;

    (C) format digital information, including font attributes, color, white space,

    graphics, and animation, for a defined audience and communication medium; and

    (D) select, store, and deliver products using a variety of media, formats, devices,

    and virtual environments.

     

    (3) Research and information fluency. The student acquires and evaluates digital content.

    The student is expected to:

    (A) use search strategies to access information to guide inquiry;

    (B) use research skills to build a knowledge base regarding a topic, task, or

    assignment; and

    (C) evaluate the usefulness of acquired digital content.

     

    (4) Critical thinking, problem solving, and decision making. The student applies criticalthinking skills to solve problems, guide research, and evaluate projects using digital tools

    and resources. The student is expected to:

    (A) identify what is known and unknown and what needs to be known regarding

    a problem and explain the steps to solve the problem;

    (B) evaluate the appropriateness of a digital tool to achieve the desired product;

    (C) evaluate products prior to final submission; and

    (D) collect, analyze, and represent data using tools such as word processing,

    spreadsheets, graphic organizers, charts, multimedia, simulations, models, and

    programming languages.

     

    (5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior

    while using digital tools and resources. The student is expected to:

    (A) adhere to acceptable use policies reflecting appropriate behavior in a digital

    environment;

    (B) comply with acceptable digital safety rules, fair use guidelines, and copyright

    laws; and

    (C) practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video.

     

    (6) Technology operations and concepts. The student demonstrates knowledge and

    appropriate use of technology systems, concepts, and operations. The student is expected

    to:

    (A) use appropriate terminology regarding basic hardware, software applications,

    programs, networking, virtual environments, and emerging technologies;

    (B) use appropriate digital tools and resources for storage, access, file

    management, collaboration, and designing solutions to problems;

    (C) perform basic software application functions, including opening an

    application and creating, modifying, printing, and saving files;

    (D) use a variety of input, output, and storage devices;

    (E) use proper keyboarding techniques such as ergonomically correct hand and

    body positions appropriate for Kindergarten-Grade 2 learning;

    (F) demonstrate keyboarding techniques for operating the alphabetic, numeric,

    punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning; and

    (G) use the help feature online and in applications.

    Source: The provisions of this §126.6 adopted to be effective September 26, 2011, 36 TexReg

    6263.

     

    Source:

    http://ritter.tea.state.tx.us/rules/tac/chapter126/index.html

Last Modified on February 20, 2020